Stefanie Zollmann
Principal investigator. AR and Visualization expert. Department of Computer Science, Otago University.
Situated visualisation to enrich sports experience for on-site spectators
Augmented spectator sports experience
Over the last couple of years, we have seen many major advancements in sports broadcasting as well as in the interactivity in sports entertainment. 25 years ago, the first real-time graphics animation of a sporting event was broadcast on television for the Americas Cup, driven by NZ innovation. Nowadays spectators can remotely follow the same event live in real-time using their mobile devices. However, spectators at live sporting events often miss out on this enriched content that is available to remote viewers through broadcast media or online. The main idea of this project is to extend NZ’s lead in this field, visualising game statistics in a novel way on the mobile devices of on-site spectators to give them access to information about the sporting event. We will provide spectators with an enriched experience like the one you see in a television broadcast. Our plan is to use new technologies like Augmented Reality to place event statistic such as scoring, penalties, team statistics, additional player information into the field of view of the spectators based on their location within the venue. While currently we focus more on delivering data to the spectators, this approach could be easily extended for supporting coaches and team analysts. Our research will bring sports events closer to the audience, as well as bringing the spectators closer to the events and the teams. This project is funded by a MBIE SmartIdea research funding award.
For bringing sports events closer to the audience, we work in an interdisciplinary field covering a wide range of topics:
Our interdisciplinary team consists of members from the Computer Science, Information Science and Physical Education departments of the University of Otago. As well as industry partners.
Principal investigator. AR and Visualization expert. Department of Computer Science, Otago University.
Key researcher. Computer Vision expert. Department of Computer Science, Otago University.
Key researcher. Mobile Computing, AR and HCI expert. Department of Information Science, Otago University.
Key researcher. AR, VR and HCI expert. Department of Information Science, Otago University.
Researcher. Sport Technology expert. Department of Physical Education, Otago University.
Postgraduate researcher with focus on Computer Vision, tracking and localisation. Graduated with a PhD in 2021 ( thesis)
PhD student with focus on Visualisation and User Experience. Graduated with a PhD in 2022 ( thesis)
Mehran is a PhD student working on video and 3D content analysis and event detection for XR tutoring for sports.
PhD student with focus on Machine Learning and Computer Vision for localisation and tracking.
Master student with focus on Localisation and Tracking.
Research intern with focus on mobile prototypes.
Research intern with focus on mobile prototypes, Hololens, player tracking, system integration.
Wei Hong Lo presenting XRSpectator: Immersive, Augmented Sports Spectating at the 27th ACM Symposium on Virtual Reality Software and Technology (VRST), 2021
Wei Hong Lo talking about Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating at 27th ACM Symposium on Virtual Reality Software and Technology, 2021
Wei Hong Lo talking about From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating at IVCNZ conference, 2021
Shazia Gul presting our work on Expert Sample Consensus Applied To Camera Localization for AR Sports Spectatorsat IVCNZ conference, 2021
Wei Hong Lo presenting Who kicked the ball? Situated Visualization in On-Site Sports Spectating at 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Mehran Rastegar Sani, Stefanie Zollmann, Tobias Langlotz (2024) Train Me: Exploring Mobile Sports Capture and Replay for Immersive Sports Coaching Late Breaking Work, ACM Mobile HCI, Melbourne, 2024. Best Late-Breaking-Work Award
Lewis Baker, Jonathan Ventura, Tobias Langlotz, Shazia Gul, Steven Mills, Stefanie Zollmann (2023) Localization and tracking of stationary users for augmented reality The Visual Computer
Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann (2022) Flexible XR Prototyping—A Sports Spectating Example 1st Workshop on Prototyping Cross-Reality Systems (ISMAR 2022)
Wei Hong Lo, Holger Regenbrecht, Barrett Ens, Stefanie Zollmann (2022) A Context-aware Interface for Immersive Sports Spectating 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct
(Preprint) Stefanie Zollmann, Tobias Langlotz, Holger Regenbrecht, Chris Button, Wei Hong Lo, Steven Mills (2022) Augmented Reality for Sports Spectating and Coaching Book Chapter: Interactive Sports Technologies, Routledge
Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann (2021) Stats on-site—Sports spectator experience through situated visualizations Computers and Graphics, 2021
Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann (2021) Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21), 2021
Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann (2021) XRSpectator: Immersive, Augmented Sports Spectating In Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21), 2021
Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann (2021) From off-site to on-site: A Flexible Framework for XR Prototyping in Sports Spectating Image and Vision Computing New Zealand (IVCNZ), 2021
Shazia Gul, Lewis Baker, Ryan Boult, Steven Mills and Stefanie Zollmann (2021) Expert Sample Consensus Applied To Camera Localization for AR Sports Spectators Image and Vision Computing New Zealand (IVCNZ), 2021
Wei Hong Lo, Stefanie Zollmann, Holger Regenbrecht (2021) Who kicked the ball? Situated Visualization in On-Site Sports Spectating Poster, IEEE Virtual Reality (IEEE VR), Lisbon (Online), 2021.
David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter M Roth, Denis Kalkofen (2021) Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Best Conference Paper Award
Lewis Baker, Jonathan Ventura, Stefanie Zollmann, Steven Mills, Tobias Langlotz (2020) SPLAT: Spherical Localization and Tracking in Large Spaces IEEE Virtual Reality (IEEE VR), Atlanta (Online), 2020.
Stefanie Zollmann, Tobias Langlotz, Raphael Grasset, Wei Hong Lo, Shohei Mori, Holger Regenbrecht (2020) Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns IEEE Transactions on Visualisation and Computer Graphics, 2020.
S Zollmann, T Langlotz, M Loos, WH Lo, L Baker
ARSpectator: Exploring Augmented Reality for Sport Events
SIGGRAPH Asia 2019 Technical Briefs, 75-78
Patrick Skinner and Stefanie Zollmannn
Localisation for Augmented Reality at Sport Events
Image and Vision Computing New Zealand (IVCNZ 2019)
WH Lo, S Zollmann, H Regenbrecht, M Loos
From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences
The 17th International Conference on Virtual-Reality Continuum and its Applications(VRCAI)
Steven Mills
Four- and Seven-Point Relative Camera Pose from Oriented Features
2018 International Conference on 3D Vision (3DV)
Lewis Baker, Stefanie Zollmann, Steven Mills and Tobias Langlotz
SoftPOSIT for Augmented Reality in complex environments: Limitations and challenges
Image and Vision Computing New Zealand (IVCNZ 2018)
Our project appeared in several news articles and press releases.
$1 million MBIE "Smart Idea" grant to advance augmented reality
2017 Endeavour Round successful proposals – detailed summary
For any inquiries regarding the project or if you are interested to do a PhD with us, please contact us using the email address below.
arspectator(at)cs.otago.ac.nzEmail